Web 2: Interaction Design for the Web
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- Web 1: Concepts and Skills
- Web 2: Interaction Design for the Web
- Web 3: Building Your Site
Class information
Class will meet for seven weeks (10/28-12/16/06) on Saturdays from 3:30-6:30pm. There will be no class 11/25/06 (Thanksgiving break).
MacLean Center 112 South Michigan Avenue, Room 807
Instructor
Jason Kunesh
Required text
Don't Make Me Think: A Common Sense Approach to Web Usability by Steve Krug
Optional texts
- Interaction of Color by Josef Albers
- Thinking with Type by Ellen Lupton
- The Non-Designer's Design Book by Robin Williams
- The Art and Science of Web Design by Jeffrey Veen
Goals
This seminar provides a practical introduction to the challenges of interaction design for the web. We examine the relationship between visual and interactive design in a variety of contexts, including weblogs, news, e-commerce and portfolio sites as well as new concepts such as web 2.0, tagging and folksonomies. In group exercises we learn to storyboard and critique common web design patterns. As a solo project, students create storyboards and gather materials for a personal web project. Students leave the course with an understanding of common design problems and methods for solving them, as well as storyboards and content for a personal web site. The focus is on the key design principles that inform aesthetic and functional solutions for the web. Prerequisites: Foundations of Digital Design, Digital Imaging: Adobe Photoshop 1, and Web 1 or equivalent experience.
Syllabus
| Week | Topic | Lecture | Exercises |
|---|---|---|---|
| 1 | Introduction to Information Architecture, Graphic Design, and Interaction Design |
Introduction to the course and to each other. We will discuss your expectations for the course and your prior experience with the Internet and computer technology. There will be a broad overview of the course, the course materials and computer access, and the SAIC facilities followed by one on one sessions with each student. An overview of Information Architecture, Graphic Design, Interaction Design, and Usability. What is meant by these disciplines, and how do they help us craft new media artifacts? In class exercise: heuristic evaluation Choose a web site
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| 2 | Information Architecture, Graphic Design, and Interaction Design | An overview of Information Architecture, Graphic Design, Interaction Design, and Usability. What is meant by these disciplines, and how do they help us craft new media artifacts?
Navigation, interaction, task completion. Fitts' Law: Evaluate an application below using Tog's First Principles Choose an interactive web app |
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| 3 | Layout, Images |
The key principles of graphic design and the mechanics behind image formats. We will discuss our web projects (i.e.--what it is you would like to build) and how to build it. We will review Adaptive Path's Project Brief, a fairly generic project overview I found, and a project profiler I have used in the past. We will have two in class exercises, the first will be to fill out the project profiler, and the second will be to design a business card using Robin William's Design Principles |
An Article based on Robin William's Design Principles |
| 4 | Personas, Grids, Sitemaps and Wireframes |
Today we will be reviewing our project profile documents and will discuss two design issues: documentation of our system, and the design grid. Methods
Our process flows and sitemap documents must communicate systems that exhibit this behavior as well as behaving this way themselves. The principles and methods of interaction design approximate those found in industrial design, as well. Examine features of node systems and site map generation tools, etc. Talk about particular stencils for mind-mapping or develop a stencil, Omnigraffle, Inspiration site maps, etc., etc. Discuss strategies in create process flows and sitemaps. What do patterns mean for us?
PersonasCooper’s 4 truisms:
Make many personas, and as you work with the customer, you will discover the primary persona. (Multiple models, Maximize stakeholder investment) Dial in to the level of fidelity you need now. You can always add metadata like education, emotional profiles, etc., later. (Embrace change, incremental change) Often times the work can provide insight, but you need to turn it into results. Update personas over time, keep them current as you learn about your users and their demands change. Key question: what research are you doing to inform the personas? Site maps and process flows: primary issues
Exercise: in Illustrator, Photoshop, Omnigraffle, or using pencil and paper sketch out a site map and a design template for your project. Read chapters 6 and 7 in Don't Make Me Think. |
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| 5 | Navigation and Wireframes, Visualization and Typography |
The grid
Gestalt Principles: the unified whole
Navigation and wayfinding
WireframesDetermine placement on the grid of the following elements:
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| 6 | More Typography and Color |
Today, we'll discuss a bit about fonts and colors, but mostly we'll work on our wireframes and designing our sites. |
randomtypography
color theory |
| 7 | Review |